![]() Big buildings have the advantage of not needing so many roads to have them connected. It's all down to the design of your city - once you decide to use a huuuuge building like the fruit farm or later on maybe the granary farm, it's a fun task to restructure your town so no space is wasted. I leave out the costs and the size - if you think smaller is better because that makes the building more flexible, then YOU are not flexible :cool. ![]() So choosing which houses to build also depends on your gaming rythm, not only on optimal revenue per square.Ĭhoosing which supply building to construct does NOT depend on your playing rythm, IMHO, it's ONLY based on revenue per square. That's why I tried to sort them in my table using colors. ![]() All supply buildings have the same 6 interval options: 5 and 15 minutes, 1, 4 and 8h, as well as 1 day.Īs opposed to houses which have different individual looting intervals.
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